Tyranny of Dragons

Distance makes the heart grow fonder...
..and the icestorms grow colder.

The cackling form of Severan ascended to the roof of the five pointed volcanic temple of Tiamat. TheHeroes of the Beacon of Hope hear that they are too late and all is doomed. If only they had 1gp for everytime they heard that they could have bought more scrolls of earthquake.

Once more initiative is lost and Severan, only just have ascended, like a yoyo pops back down to cast mayhem on the heroes. However at the last moment he decides against it and is back to completing the ritual.

The 5 dragon lords are here too, Tallis the White frosty as ever, Nerenbane, Galinbane, Sir Blue-not-appearing -in-this-adventure and our old recurring rezzing nemesis REZmyr. Each one flanked by two flunkies, aka flunky flankers, intent on completing the ritual.

Our goal is clear, defeat 5 arch enemies plus the big boss in under 10 minutes or have the ritual complete….

WELL it appears that THEIR ritual only takes 1 minute! Summoning Tiama is apparently alot easier than summoning some food and water. It looks like the Cult of the Dragon are the first to crack into parallel ritualing, each one doing an element of the ritual.

In the meantime the heroes manage to hop from nemesis to nemesis, slowly whittling down the flanking flunkies whilst being peppered by fireballs, icestorms and summoned dragons.

The tyranny of distance working in the HoH’s advantage, as they moved from Black to White to Green.

Rydnel throws caution to the wind and lets rip with an earthquake, wiping out the Blue (and blocking the way to rescuing the sacrifices).

Before the HoH’s get to lay a hand on Severan, a rupture in the planes tears above them and the hulking form of a 5 headed beast can be seen… attempting to squeeze through into the material plane!

Is this the end?

TIAMAT RISES… so say we all!

Words beget actions
Session 50: ..begets words

by Kashara

After the historic occasion of the Council making the first decisive decision in the history of Faerun, the Heroes of the Beacon of Hope and the armies of the Beacon of Hope set out to Mordor the Well of Dragons to repel the forces of evil.

Ryndel again learns that there are more spells than sacred flame and uses his mastery of the elements to provide cover for the advancing armies.

The “well” (lol) execute plan allows the Heroes of Hope (Hoh’s for short) deep into enemy territory. Several entrance are presented to the heroes, and they decide to go to the furthest one.

Kashara becomes disoriented when dragon wings are able to fly easily over their heads unobstructed, but short lizards are able to attack her when she is aloft. It turns out the physics of Faerun between the 3rd eon and the 5th eon have changed, and you can’t attack those who pass through your area of influence, just those that run.

Further exploration shows that guile and even 6th level disguises are not enough for the cunning of the dragon lords lackeys. Might overcame smarts again to defeat a group of dragon cultists leading the sacrifices to some unknown destination.

The Hoh’s go where they were going, and arrive at the precise moment Severin is completing his ritual, he holds aloft the masks and ascends to the heavens, cackling about how they are too late and all will die – he clearly doesn’t understand what he is up against.

Shield Bash – Sacred Flame – Cutting Words – and if he would just wait 10 minutes some pretty darn good rituals.

Counsill mooting
Session 49: I know a guy who needs a tower...
by Blake Starsong


Rian Nightshade tried to buy Xonthal’s tower off us, which we discovered we owned by right of conquest, but we held out. 70,000 gold and a scroll of Earthquake forgone. Kashara attempted to establish a Beacon of Hope for all to rally around.

The blue mask was a fake! Did Iskander lead us astray?

Eagle’s Spleandor + “wind machine” did little to attract Hornblade and Brawnanvil to our cause.

The Council have decided to act, and armies are amassing (see forums).
The Giants are with us (and against us).
The LIzardmen are with us, but orcs against us.

The Temple to Tiamat has arisen in the W of D, and we must infiltrate and smash Severin’s fancy golden mask to pieces!

Prepare for BattleBeacon-of-Hope-logo.jpg

Report on Diplomatic Mission to Thay
Session 48: Information was a needle in a Thaystack

by Blake Starsong

Executive Summary

Led by Rath Modar, rogue Red Wizards of Thay (aka Dissidents or The Enemy) are assisting the Dragon Cult with raising Tiamat. If we come across them, we can inform Ambassador Nyh Ilmichh, and she will remove them for us. The Red Wizards are too busy with internal matters to help directly with the Dragon Cult problem.


My companions, General Battlehammer and Inquisitor Kashara, and I were magically transported 3000 miles south of Waterdeep to Nethwatch Keep, home of Tharchion Eseldra Yeth by Ambassador Nyh Ilmichh. The environment was oppressive: hot, parched desert as far as the eye can see, and clouds made of black ash.

After a good meal and sleep, we were ushered into a meeting of 10 Red Wizards, the Tharchion, and 5 undead servants. The questioning was intense, and focussed one-on-one. Even Eagle’s Splendour couldn’t save Hitum from diplomatic blunders. Without our Ryndalpedia present, we all struggled to give accurate information on The Enemy to the Tharchion.

After another marvellous meal and a sleep, we were all rudely awoken at midnight, and tossed into individual cauldrons of tentacles; chained for good measure. Not really the type of diplomacy I as expecting, but it suited the vibe. I was sure that it was an illusion, but it was so compelling, I could not disbelieve. Kashara treated them with contempt, and woke up bloodied. hitum treated them with ignorance, and woke up bloody. I just told them what they wanted, and went back to sleep.

Overall, we gave them as much information as we could on Rogan Jos and his band, but got nothing in return except an assurance that they would combat the rouge red wizards. Better than nothing, I guess.

We were transported without further harm back to a farm shed about 1 mile north of Waterdeep. I suggest a watch is placed on that shed for further comings and goings.

Recommendations for future missions

  • Don’t interrupt
  • Do not take people without diplomatic training
  • Enjoy the food and wine, it was delicious
  • Seek an agreed, itemised agenda beforehand, allowing for time to ask questions
  • Do not take people who are not comfortable with necromancy and undead

Ambassador Blake Starsong

Life is unfair
Session 47: Face a blue dragon without spells and how did they ambush us?

by Hitum “Hard” Battlehammer

We escape Xanthal’s tower but as we leave the maze we hear screams from the nearby village,

The blue dragon from our very first adventure is destroying the village demanding we give him the blue mask.
We try getting him to go into the maze area but he just kills more villages, if we don’t come out.

We eventually come out for battle but without spells our chances of defeating the dragon is low. Luckily Blake still has one dragon slaying arrow left and hits the dragon well, unfortunately making him a favourite target.
Ryndil tries to heal, Kashara tries various spells to no effect, and Hitum hits the dragon well but can’t seem to hold him down – the wing buffet seems to negate his ability for some reason.
We eventually do enough damage to dragon as it flees away.

We celebrate in style with the villages, gain a level and rest.

We teleport back to Waterdeep and somehow get totally ambyshed by the cultist led by our nemesis Resmer.
They are holding leersom and Remy hostages, and demand we give them the blue mask.
We refuse of course and lots of sniper assassins attack with poison arrows. Hitum tries to use the legendary Hammer of Thunderbolts and it fizzles as it hits a wall of force.
They kill Leersom and Ryndel goes down.
We dimension door through the force wall and start attacking. Hitum manages to take out Resmer in single combat and she turns to dust. However the situation is looking bad and we need to escape.
With lots of dimension doors and teleport we devise a cunning plan and are able to rescue Remy, Ryndel and the body of Leersom as a fire consumes the building.

This is looking bad, how could they just attack Waterdeep?
What happened to the silver dragon protecting the city?

And then things got a little strange...
Session 46: Tripping the light fantastic

by Kashara


After pressing the bottom floor button on the televator™, we arrive in Xonthal’s dungeon. This is where Iskander told us to meet him. Straight away we find some more dead cultists, killed by magic and a wicked dragon tooth dagger.

Suspicious of traps we make out way to the next room, where two earth elementals and one fire elemental lurk. Naturally they attack us. Fortunately Kashara is resistant to fire and bathes in the elementals flames, spouting many poor puns about being Hot. Blake cowers at the back with his glowing spear, neutered by his lack of spells, Ryndel quivers on a handful of hitpoints throwing out cantrips, whilst Hit’em slowly and methodically pulverizes the elementals.

We loot the room and ironically find scrolls to protect us against the very elements we defeated.

Applying the tried and trusted “follow the left hand wall”, we find ourselves in a strange room with an air whirlwind swirling in the middle. The whirlwind has several gems entrapped in its vortex. A clumsy attempt to retrieve one summons yet another elemental and we are in combat again. We are stumped by the strange apparatus so decide to press on.

Then things get kinda trippy.

Suddenly we are in space, with stars and psychedelic colours and meteors coming out of nowhere. Ryndel and Kashara get blasted off into space, but thanks to the giant strength Blake and the rock Hit’em they are saved.

The next room is a library, there are many unsorted books. There is also a map of the City of Brass… isn’t this where the black dragon mask is? We are pressed for time so cannot stay here too long.

We go to the next room… some old crumbling spell components.

Even though we are pressed for time, we decide to have a short rest and heal before carrying on.

We go through the next door and things get even weirder.

There is our contact, dead on the floor with the dragon mask. There is a skull on an altar and two hourglasses with the sand running upwards. Naturally Blake starts to mess with the hourglasses and the skull rises from the table. Surely he is a friendly skull. Alas no the skull starts to spew out death rays and kills 3 of us, luckily Blake flips the other hourglass and time runs backwards, reviving us and returning the skull to the altar. Time keeps speeding up backwards and we find ourselves youthful again with Blake having all sort of urgers reawaken. And what of the skull… well that turns into a red wizard.. Xonthal! He is even worse than the skull and does power word kill, killing Rydnel with a single word. When Blake tries diplomacy we realise that he is indeed mad (yes both Blake and Xonthal). Flipping the hourglass reverts the body back into skull and Rydnel comes back to life. One again the skull turns into a lich and this time kills us all… well actually not quite! Hit’em uses a legendary action and his Dwarvish constitution to save the day. The hourglasses are aligned precisely and then we smash them to smithereens.

Inside are sparkly gems which we scoop up, and with the dead body of (contact) we depart the crazy lair for we deserved long rest.

.. but before we do we return to the library where we find a secret panel. This triggers a spell trap that summons scrap paper elementals. Whilst we fight off the papercuts we find a scope giving vision into the city of brass.

Were the cultist trying to locate the Black Dragon mask? Are they using the power of the blue Dragon Mask to assist them? Perhaps the council can help provide some answers.

Xanthal's Tower
Session 45: Love in an elevator - cantrips win the day

by Kashara

We got in.


The body on the ground was a cultist, not the dude we were here to rescue.
The teleportation circle outside the tower got us in.
We found three elevator panels and a purple robed cultist killed by a dragon blade, perhaps there are shadows at work here.
Whilst Ryndel spent time examining the corpse, Blake got restless and started pushing buttons at random.
Room 1: 8 cultists doing a ritual with 2 dragon-lich legs
Room 2: A bedroom.
Hang on were there 8 cultists! We better go back and check if Ryndel is OK.
Oh 8 dead cultists, his cantrip Sacred Flame sure is powerful at level 14.
Ok more buttons to push, this time Rydnel will be with us.
Room 3: More cultists
Room 4: An altar room
What more cultists! Better prepare an ambush.
Damn Ryndel is out of spells, better rely on Hit’em killing them at a rate of 1 per round.
Since Kashara wings stop her being effective at doing anything, she turns her mind to the puzzle: we want to go to the top of the tower to get the hourglass, which is the symbol at the bottom that does not activate. OK sounds like a job for four people, maybe a quartet… Ah ha, so the plan must be.

Destroy the boss! Only a key can open the door! Open the door!

Now what symbol would be like the top of a tower… hmmm a fat cyclinder, a thin cylinder, two chairs, a star, a crutch… hang on a star! press.
Top tower room: Books to read, a telescope to spy through and a door to open. Kashara looks through the telescope but her wings stop her from seeing what is through it, Blake takes to the books and Ryndel and Hit’em try to open the door only to be blasted by spells.
Three cultist and the boss stand on a narrow balcony. Kashara pouring over her 3 spells and 20 rituals can’t find anything particularly useful. Guess she should just use her cantrip Eldritch Blast (aka Blast’em).

Cultist 1: Goes flying off the balcony
Cultist 2: Goes flying off the balcony (with some inspiration from Blake)
Cultist 3: Goes flying off the balcony
Boss: Apparates into the tower and casts ice blast. He then dies, probably to one of Blake’s cantrips.

Xonthal's Tower
Session 44: Maze Part 3

by Blake Starsong

We got out.

Xonthal's Tower
Session 43: Bloody Maze Part 2

by Blake Starsong

The dragon cult ravages the land, and Tiamat’s rise is imminent. Meanwhile we are playing around like foolish adventurers; besting one trial after another and collecting trinkets. The trials are tough. I see why the villagers avoid this dastardly maze. We have a garnet, topaz, pearl, jade and bloodstone; a sundial with 3 shadows, and no idea how to get to the tower where Iskander is ready to help is in the global struggle.

Let me describe our 3 most recent tests.

The pearl was very hard won, with near-death experiences for Ryndal and Kashara. A bit of luck, a dimension door, a T-rex, an invisible dog, and beserk Hitum all combined to get us out of a floral catastrophe. I would describe what happened in vivid detail, if only I had seen it. One step retreat too much, and I was back at that sundial (for three hours!). I was physically close to the rest of the party, however, as Hitum reported my guard dog was still barking. I wonder what the blue fountain was for. Normally my interest in lore would see me wondering at the construction of this maze, its purpose, and what the stoopid wizard who built it was thinking. Perhaps he constructed it knowing the trick of each trail in case he forgot the teleportation circle insignia on the inside. Yes – surely that is it! Each trial can be passed without harm (perhaps if your name is Xonthal.)

A mystical pagoda and a Dao (genie of the earth) guarded the jade gem. Kashara’s banishment made short work of that. She is an enigma – so powerful, but so limited. And is Shadow with us after all?

The final trial involved animated suits of armor that kept reanimating after being knocked down. Fortunately they did a lot less damage per attack than the beautiful flowers, and could not climb over a 20 foot wall of force. They were immune to a surprising number of spells, however. My lovely fireball song had no effect.

Xonthals Tower
Session 42: Bloody Maze Part 1

by Hitum “Hard” Battlehammer

We teleport to Parnast on our way to Xonthals tower and find ourselves in the Privy. Luckily we get out of their without getting into any shits.

We walk to the village near the tower and Blake questions the Farmers. Without much information we go the inn and listen to rumours whilst sinking a few pints.
Hmm…bacon and eggs, a recipe made in heaven say Hitum.

The Maze blocks our path to the tower, and from the air it looks old and ruined.

As we approach the maze, Iskander or whatever his name is, appears at the top of a Balcony. He claims to have the mask and wants us to rescue him (he wears a dress, so he must think himself as a damsel in distress on top of the tower). He says to meet him beneath the tower, and I think he has some sort of hourglass item which maybe will enable us to teleport our of there. He is then attacked by some figure and someone gets thrown out of the tower and falls.

In the maze we find some kind of sun dial which we seem to always come across.

First we head South and see some black pool with a red garnet in the middle. We ignore it, and move along, but find ourselves back by the pool.
Blake touches the water and is attacked by 2 crablike creatures (Chuul creatures or whatever), but no there is actually 4 of them.
Luckily Shadow cast Water Breathing on us all before hand. A huge battle takes place, with Blake trying to remember something about these creatures.
He tried to get away from them with Dimension Door to the Balcony but that fails.
We fight and eventually kill them all, when suddenly Blake remembers that they can be distracted by magic items dropped in the water.
There are mostly potions in the water and a wand of Fear, which Kashara seemed to think she could cast during the battle. She is very confused with her abilities [Not as confused as Hitem seems to be about Shadow/Kashara…DM].
We collect the garnet and take the pincers from the monsters.

We continue on our path and find ourselves by the bloody sundial again.The garnet doesn’t appear to do anything with the sundial. We mark our way leaving a pincer.

We now appear in a frozen in time scene with 2 Cyclops and sheep, they are not moving. We try to move away and again we seem to loop back to the same scene.
As we go further in, the cyclops and sheep start to move.
They want to compete with us in some rock throwing competition.
Blake shows them how its done with his belt of giant strength and magic. He wins the competition and the rock cracks revealing a topaz.

How do we get out of this bloody maze.
And I wonder what those Chuul’s will taste like with a bit of mornay sauce and parsley.


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