Tyranny of Dragons

Town of Horrors
Session 25 - Betrayal and lost treasures

By Shadow Catcher

CultAttack.jpg

The heroes of greenest return battered yet victorious from the depth of serpent hills. After handing over the dragon cultist Varram to the flaming fist, the party takes to healing, shopping and research.. What else is there to do in town?

Hit’ems answer is to ask his guild for some new mission, to which he is politely reminded the sword coast needs saving and the council has set him a task. Recover the Drachorn!

Off to the library and our mystery benefactor.. Actually she is not so mysterious, particularly to Blake as she is one of the many fluzies he has knocked up along the way. Lady Dala Silmerhelve points us in the direction of the arcane brotherhood (who we can’t actually visit), and to seek Marketh the Red who according to Lady Silmerhelve went to search for the Drachorn 100 years ago, but was until recently sending messages back to water deep. It turns out she is as loopy as Blake, Marketh had only recently set out to find the artefacts, stolen from the Aracne brotherhood 100 years ago.

Clearly a white dragon has taken the Drachorn and is holding it on the island of Oyaviggaton, This arcane brotherhood is a bit slow on the uptake, shadow makes a note to not join them. But also remind himself to see how his application to the red wizards is going… Oh and where the stats for his new arcane bow are.

So how to get to Oyaviggaton? If only we had someone who new a sea captain or could call upon a favour….. Surely the harpers could help? Or maybe someone has more direct experience. Hang on…. Didn’t Hit’em have some seafaring connections?

Of course old half face the sea captain is docked at water deep and owes a big favour to Hit’em. We meet with the sea captain who has lost half his face to frost bite. According to Hitem the big favour was he lashed the captain to the mast (what he did after that was a bit unclear but it must have been very special for half face to owe him so much)

The party decide to upgrade its lodging fitting to the heroes of greenest in the noble quarters. Half face however realised there was a set encounter coming up, so instead of getting up 10 minutes early, we move back to the docks.

Then things go to hell. Shadow’s familiar transforms into Rezmir, a white dragon attacks and despite cites of bullshit from Ryndel the dragon spews 70pts of damage onto Blake (Hitum and Shadow casually dodge it). Being distracted by the commotion, Shadow fails to see Rezmir cast darkeness, move 60 feet, and make a pick pocket roll all as a reaction! After a little whining from shadow he successfully passes an opposed roll and manages to not lose his best magic item and his best familiar in the same hour.

Rezmir foiled from taking back the dragon mask takes flight on the White dragon and retrieves the evil sword from the impregnable vault of the Paladins, who must have been off at the pub.

Well now there is even more reason to go to Oyaviggaton, perhaps Rezmir has gone with the White dragon (actually I it was a blue dragon in the inn, as it breathed lightening, but Shadow wants revenge, like the revenge he had on his childhood enemies…. None of whom he has avenged).

We set off to the ice burg infested North, an uneventful trip until one night we are camped on the ice and a band of Merrow attack. Blake, unable to cast fireball on our boat, resorts to casting web. Low expectations pay off as it is really effective. So effective Shadow manages to attack for 70pts damage.. Equalling a mature dragons damage, and the party declares him to be Shadow “Double Dragon Damage” Catcher and offer him an extra share of party treasure, which he politely declines.

The next day we see the jaggered peaks of what can only be Oyaviggaton. The captain sends us ashore with Roger, his deck boy. He can speak with the locals, who probably aren’t too friendly judging by all the bones scattered around the base of the Og.

What mysteries lie behind these peaks?. Who will betray us next? How will Shadows new familiar die this time? All shall be answered on the 7th. (Or in some future session, or even after the game ends and we read the module)

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Tomb of Horror Part III
Session 24 - Varram acquired

by Blake Starsong

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After conquering the moistened staircase, I feel myself again. The last few hours are a blur that I can barely recall. Being near death has played havoc with my memory.

Hitum was particularly critical of my alliterary allegory, and so this time I write in a style he is sure to understand.

Room 16
Ingredients

2 serpent idols
2 suits of armour
shit-load of snakes

Directions

Distract adventurers with the idols while vigorously mixing snakes with the armour and animate. Encourage creative use of abilities by any Rogue or Bard present. Laugh uproariously at their ineffectualness. Give any clerics present advantage on Sacred Flame. More hilarity. Leave to cook for 6 rounds, or until Hitum bashes them senseless and The Floating Sword dispenses justice. Remove snakes from adventurers and eat 4 rubies worth 1000gp each.

Room 16.5 – passage that was twisting like a Killer Python: Shadow too scared to follow.

Room 17 (Tits and Asp)

Ingredients

Cloaked Figure (female)
3 Lizard men
2 snake idols (reuse from Recipe for Room 16 if need be)
Series of even spaced holes approx 3’ in diameter

Directions
Immediately kill anyone who enters the room – particularly those pesky adventurers who are running amok in our sanctuary!

This recipe lacked Hitum’s delicate touch. A blast of the wand of paralysis on the cloaked figure by Ryndel , and two shots out of the shadows put paid to the chic. Hitum knocked up some lizard men. I stood around shouting encouragement. We found a healing potion and a few coins in the holes.

Corridor to cells – It’s a trap. Ryndel attracts darts, we survive.

Serpent Temple

In a cunning plan, I disguised myself as the female serpent priestess(?) and stode boldly into harms way. (Of course being buffed by Ryndel helped!) A big snake was not fooled at all, and offered us Varram (lying trussed up at the snake idol) in return for us leaving immediately and not molesting them further. Seemed like a good deal. Off we went. Ryndel had some mad notion of returning a book to some ghost. Dimension Door to the rescue. Of course, while waiting, 3 trolls attacked us. Surely these were Nutz’s nemisis. A brave plan by Shadow to attempt a relay race with a flask of oil, but luckily I had a fireball up my sleeve. Next time: Floating Sword + Heat Metal.

Interestingly the tomb was a scrying hot-spot, with sacrifices required. I must return one day to scry on my true love.

I informed Hot Chick that we had Varram, and teleported us back to Harper’s Hold, and qudos flowed.

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Tomb of Horror - Part II
Session 23 - Tomb of NO TREASURE

by Shadow Catcher

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Room 8 – take 2: We ascend the stairs from our long rest to talk with the Spiky Demon’s. But like most of Blake’s diplomatic attempts, their helpfulness does not hold and immediately they are upon us! Their numbers are legion as they start summoning their brethren in. They have NO TREASURE.

Room 10: We enter a mysterious room with a shallow pit, with a sluice leading to it. There is a dead body lying nearby that is surrounded by ineffectual stone arrows. Some fancy investigation reveals that the arrows are from Yuan-ti – serpent people. However the man has been stabbed in the back by a weaponised dragon tooth. A quick speak with dead reveals that it was Varrem’s handy work to access the scrying pool. The body has NO TREASURE.

Room 11: A room with a sarcophagus on top of a dias. Eternal flames burn in sconces and ancient gods adorn the walls. Ryndel blunders up the steps and offends the mighty Didireus as only Rhydel can. Tired of Blakes half baked diplomacy, Shadow rushes up and appeases Diderius. When asked what it the knowledge he seeks, Shadow accidentally says he wants to know where Varram is, what he meant to say is “Where is all the f*&^*ing treasure!”. The wall opens to reveal NO TREASURE but a way to Varram.

Room 12: Despite the loud grinding of the stone door, we manage to get the surprise on 8 lizard men stationed to guard said door. The bigger surprise was Blake’s 4th level fireball wiping them all out. The was NO TREASURE left on their sizzled bodies.

Room 13: We have fought dragons on the top of flying ice castles, but it is a set of slightly damp stairs that nearly wipes the party out. Blake uses his new found bravado to cast fly on himself and charges into battle, avoiding the treacherous puddles of water. Making 3 saving throws vs charm and avoiding 8 spears thrown at him he casts thunderwave over the 8 precariously perched lizardmen. They laugh as they all make their saving throws.
Their laughter continues, as Ryndel, not to be bested by a moistened stair, uses a piton and rope to gingerly make his way down one step at a time, being ultra careful not to slip. (queue Benny Hill music) He immediately loses his footing and plummets down the stairs and over the precipice.
The lizardmen soon stop laughing as Blake casts another thunderwave, this one causes most of them to plummet to a grizzly doom. The remainder are quickly shield bashed into the depth by the surefooted dwarf, Hitem!
There was NO TREASURE left in reach (it was now all at the bottom of a 60 foot drop).

Addendum: Shadow now has a pseudo-dragon familiar. He has chosen not to mention this in the blog in the hope that the GM will forget and not kill him off like the rest of Shadow’s familiars.

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Tomb of Horror
Session 22 - Where Blake almost became a Wraith

by Hitum “Hard” Battlehammer

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This place is a nightmare, poor Nutty never stood a chance as we got squished a bit too…

Room 1: 6 Statues, the heads move and there are bones on the floor —> we strategically decide to move along quickly without looking at the statues

Room 2: There is a huge Mosaic on the floor with a man in armour riding a pegasus and spearing a Chimera. Wait a minute, where did the Chimera go…it’s come alive and attacks.
Blake cleverly uses his Shatter spell to good effect as we all go into breaking tiles action.
We defeat the mosaic Chimera and start our searching. There is a tile that looks different, wonder what trap this is…more later.

Room 3: A room labelled ‘Safe’, there is a well here and mushrooms – runaway…mushrooms

Room 4: Double door, looks scary with big dents pushing towards us…let’s do this room later

Long corridor leading away from Room 2: Shadow triggers a trap…bone boulder is appears from unusual tile in room 2 – hits and collects Hitum and Shadow for mega damage
It carries us to another large room and yet does more damage – from max HP to single figures just from this damn trap.
Ryndel spikes the boulder tile so it can’t come out.

Room 5: Shadow hears voices again and Ryndel figures that we need to bow our head down and lift our hand up as if holding a lantern to show humility to Mystra

Room 6: an empty library with a wailing ghost complaining that somebody has stolen it’s books. We say we will help her…as if we can find those damn books…

Room 7: A throne room for Dederius with a pile of treasure in front of it. A tall muscled man is on the throne asking tribute. We start giving it gold and silver etc, but nothing happens.
Aha… it’s an illusion, it’s actually a Clay Golem. We fight it but shadow gets hit and can’t heal some of the wounds (needs a greater restoration spell). The treasure has some silver and stuff and some kind of potion.

Room 8: Lord Zyriel’s servants from beyond the Iron Gates. We prepare to fight them, but they don’t attack. Give diplomacy from Blake and they tell us that Varram is downstairs. Lord Zyriel wants Tiamat out of the 9 Hells.
We leave them alone as why fight them when we don’t have to.

Room 9: We go down the stairs and find a elegant Bedroom. Oh hell…as we start to search a bunch of Spectres and Wraiths appears and attacks. They are nasty and the Wraith almost turns Blake into one of them. We are victorious but need a long rest…lucky there is a nice bed here. We search and find an old book, and a Undead Rune, we chip the silver from it and leave it under the pillow…

Time for a nap…

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Amphibious anaphylaxis?
Session 21: Blake's baloney.

by Blake Starsong

tombof_diderius.jpg

Lich Lord likely lethal.
Spectral suspicions steers Shadow’s shopping spree.

Purple pygmy purloins pale powerful persuader.
Viral Varram vamooses,
mask might meander.

Serpents and servants: stinging sores sufacing?

Hungry hippogrifs have Heroic Hitum’s horses.
Paladins publicise party pub.
Innkeeper is informative.

Traversing to Tomb.
Mucky McGuffin mewls mournful material.
Well, well, well.
Blake’s baby bawling brings benefit:
ghost gets grave.
Ryndal’s rigtheous rain routes robust rapists.

Wardens wanton winkling?
Knowledge knows.
Wishing well Wisdom:
skinny shaft sparks squashed squirrel.

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The Council of Waterdeep
Session 20

by Ryndel Stonecastle

After a eventful shopping trip in the markets of Waterdeep. With a marriage proposal, breakup and meeting the mother of Blake’s child (another man’s wife). We met with the Council of Waterdeep to discuss the response to the cult of the Dragon’s assaults on the sword coast.

The factions and representatives were
The Harpers
Remi Haventree – wife to the recently deceased Arthagast Ulbrinter a masked lord of Waterdeep believed murdered by the cult. (Beautiful and honest things)

Lords Alliance
Dagault Nevermember – Lord of Neverwinter to the north of Waterdeep. (Commomers need leadership)
Connerad Brawnanvil – Dwarf ambassador from Mithral Hall. (Wants to fight)
Sir Isteval – Dragon Knight of Cormyr currently residing in Daggerford. (?)
Taern Hornblade – Wizard of Silverymoon? (?)
Marshall Ulder Ravenguard – Leader of the Flaming fists (warriors of Waterdeep) (Trust, Defense)

Emerald Enclave
Delaan Winterhound – Elf Ranger from the north. (?)
King Melandrach – King of the Misty Elves. (Elvish Supremacist?)

Order of the Guantlet
Onthar Frume – Paladin from Elturel, (Strong must defend the weak)

Most of the members reacted positively to most of the actions we had taken fighting the Dragon Cult. However most reacted negatively to the slaying of the dragon eggs back in the caves near Greenest. Also Brawnanvil was very unhappy that we had allowed the giants to keep the flying castle.

Also discussed were the Wyrmspeakers (leaders of the Dragon Cult) and their possible alliance with exiles from Thay. The wyrmspeakers have powerful magic items, Masks of Dragon based on a particular color of the associated dragon.

Rezmir – Black Dragon mask – slain.
Varum – White Dragon mask – Serpent Hills
Severin – Red Dragon mask – unknown
Unknown – Green Dragon mask – unknown.
Unknown – Blue Dragon mask – unknown.

Two courses of action were presented at the end of the council meeting
The Drachhorn an artifact of Dragon kind was rumoured to have been found in the Sea of Moving Ice by the Tiefling wizard of the Arcane Brotherhood, Makath the crimson. The wizard and then gone missing. One proposal was to find the wizard and Drachhorn with the assistance of Captain Larushta Half face an expert captain of a ship known to ply the Sea of Moving Ice.

We decided to pursue the second option of going after Wyrmspeaker Varum at the Serpent Hills. Varum had been spotted at the Tradestation near the Boarskye bridge. It is believed he may have lost the Dragon mask and may be looking for it in the area.

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Skyreach Castle, someone call for Lizard extermination?
Session 19 - White Dragon Down.

by Ryndel Stonecastle
RezmirGlazhael.jpg
Cunningly disguised as Rezmir, Blake Starsong attempts to parley with Glazhael the Cloudchaser

Blogo sent us to deal with his lizard problem, the white dragon in its lair below the Castle.
Shadow attempted some clever scouting, but unfortunately being invisible and stealthy was not enough to prevent the dragon sensing him and sending its shockingly chilly breath in Shadow’s direction.

Once stealth failed, negotiations were then attempted with Blake having a lovely chat with the dragon to determine just why it was sitting on a pile of frozen treasure. Finding the dragon was hungry Shadow and Blake raided the nearby Giant’s larder to feed it. However it didn’t seem much interested in anything beyond its stomach. Luckily as the fight started no one but Miresella succumbed to the dragon fear.-
So after failing in both negotiations and stealth it was decided to try our usual method of persuasion, brute force. Splitting up to avoid all of us being hit by the dragon’s breath Blake proceeded to open up the fight with a fireball, followed up with another fireball. Hitem had problems getting his sword, axe, hammer (all three?) into the dragon as it chose to fly around its lair. Shadow also had problems seeing the dragon (did he have his eye closed?) as it flew up to the higher level from the lower level where Shadow was proudly displaying his magical prowess with his mirror images (instead of hiding)

At this stage the dragon decided to impress us with its contortionist skills and invaded the tunnel where Blake and Ryndel were -cowering- taking cover. Once in the tunnel the dragon used its most potent weapon, its breath to kill poor Miresella and severely wound Blake, Ryndel and Hitem. The Dragon seemed to have a lot of problems hitting people with its claws, bite and tail due to the limited space it had squeezed into.

Luckily Hitem and Blake had no problems hitting the dragon and Ryndel was able to heal most of the damage to keep everyone going. As scary as Hitem is he had little success trying to make the Dragon afraid of him. Then as the dragon realised how close it was being defeated it flew off trying to escape while calling to the cultists that we were after the treasure. Luckily Shadow was able to manoeuvre himself into a position to take a final parting shot as the dragon nearly made it out of the cavern.

After a brief respite where we managed to recover some of the magic items from the Dragon’s hoard we were set upon by a group of cultists and their kobold allies. Shadow and Blake managed to thin the ranks of the kobold with sleep spells. Ryndel used the spirit guardians spell to try and thin the ranks of cultists attacking but the spell was cut short after it was interrupted.

Blake wearing Rezmir’s face (aka the Black Dragon Mask) managed to buy some time to retreat to the tunnels where less of the cultists were able to attack. We managed to successfully hold them off and beat them down. Meanwhile the kobolds having been ordered to retreat Blake (as Rezmir) ran away.

Exiting the caverns we ran into Blogo who offered to show us his new army.

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I love it when a plan comes together
Session 18: After a good night's sleep...

from the journal of Blake Starsong

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Wow, what a day of firsts. The first time I have had to treat with giants, and perform an impromptu ballad before a giant king. My ever reliable companions fed me lines between versus based on the tapestry in the Hunting Lodge, and the terrible (but strangely well produced) dream we all shared the night before, as we wove a terrible picture of Tiamat’s previous marauding. We managed to convince Blogothkus to abandon his plan for a war between giants and dragons, and unite his people by preventing the unspeakable terror that would ensure if the Cultists successfully get the Hoard to The Well of Dragons. Wiglof and Hulda’s information also helped us in this persuasive mini-adventure, by-passing ogres practising javelin’s, elite guards and ballistas. At last, all of my persuasion practice pays off! Of course, there was the price of having to kill the vampires and the … white dragon!

Not a first, Shadow couldn’t resist the chest in Blogothkus’ bedroom. But rather than steal all the gold bars, he thoughtfully put some of them back, but kept the Bag of Holding. Score! Surprisingly he didn’t try sneaking into Wiglof and Hulda’s room and investigating their iron chest. I guess there is time later. (PS they are envoys from the stone giants.)

The next first was us planning a sensible attack on the vampires in the cracked tower. Who would have thought that a little forward planning would work so well. Ryndal recalled his blessing from Brother Carman, Hitum “Hard” Battlehammer had the spear, I cast levitate and fly on Shadow and Hitum. What moves! Unfortunately the balcony to which the climbing rope was anchored crumbled away, so Miresella and I could only hear the action. Two vampire spawn attacked Hitum and Shadow. But, inspired by our dream, Hitum shield bashed them out into the sunlight so we could take a few shots. It seems like our weapons had no effect, however. In a combined effort, the spawn try to push Hitum off the crumbled balcony, but no one pushes over Hitum! I try out my Dissonant Whispers, once again not quite thinking through the after effect of the target running as far away as possible from me. Luckily that path took the spawn past Hitum, whose attack of opportunity finished him off.

Then, the coffin opens, and out steps a refreshed Sandeysl Morgia. Hitum is immediately smitten, and flying Ryndal also seems interested. Under the evil monster’s influence, Hitum casts the spear of daylight out the window, plunging all into blackness. Miresella lands a mighty blow with the maul, and Shadow Catcher pops out from nowhere to deliver a dagger surprise. But then, like an angel from Amaunator himself hovering just of the ground, Ryndal bursts into sunlight, and focuses a beam on the beast. This is the first time I have witnessed such mighty power from the gods, causing me to once again question my path of study. Sandeysl seeks shelter in a little patch of Shadow, but then lunges for Miresella. A second blunder by these clumsy monsters as Shadow’s attack of opportunity slides home for the killing blow.

Another first: witnessing Hitum’s marvellous climbing skills. Pretty impressive for a sailing chef.

After a little breather, we report our success to Blagothkus (whose ex-wife’s name may be Esclarotta) and he says his minions are too busy to help us with the dragon.

Invisible Shadow sneaks into the lair, and what a sight: a hoard, a dragon, and lots of frozen beasts, treasure, people. I don’t think we need to see the DM screen to imagine our fate here.

I have a plan…

glazhael.jpg

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Fee, Fi, Fo, Fum, the Vampire smells Bernie's blood
Session 17: The mask is unmasked

flyingcastle.jpg
by Hitum “Hard” Battlehammer

We arrived at Cloud City (Skyreach Castle) on the Wyverns.
But what are we suppose to do, it is like one floating massive iceberg…
I don’t like icebergs they sink ships, why do I have a feeling this iceberg will sink soon…

Ryndel wants to keep one of the wyverns around, in case we need a quick escape.
Just as he manages to keep one from escaping, a demonic ugly hag appears and wants to escort us to her mistress.
Why we don’t just attack her, as it’s obvious she is a vampire, I don’t know…this diplomacy talk never works. But she does tell us that the castle belongs to some giant named Blagothkus

She leads us through the castle to one of the levels in the middle where she introduces us to her mistress…Rezmir
Should have fought the vampire before she lead us to her mistress.
Now we have to fight a Vampire with some annoying Legendary attacks, Rezmir the black half dragon and a stupid rug mimic.
The Vampire is annoying as she seems to be super quick with god knows how many legendary attacks after each of our initiatives. Luckily we have the spear of daylight, which she obviously hates.
She charms Shadow in the first round, despite my warning, and we are in for a really tough battle.
We some how persevere despite the Vampire grabbing me every moment it can and then having a bite. Ryndel does well casting protection from evil on Shadow to get him out of the charm, then also with his special aura of angels spell, as it seems to damage all the foes whilst leaving us unharmed. Shadow does major damage on all foes as he usually does. Blake keeps the daylight spear in check and uses his music to great affect. The new ranger Miresella is no McGuffin and gets caught in the rug.
We concentrate our attacks on the Vampire, and annoyingly she escapes, just as we are about to finish her off.
We make short work of Rezi (I disarm her head) and find her loot. A black dragon mask (similar to the red dragon mask Ryndel lost), a black great sword and lots of gold etc. The mask seems pretty powerful, and has Blake fascinated as he tries to attune to it. The black Great Sword is the scary one which did damage which I couldn’t heal in combat, it also seemed to whisper something like ‘Hazirawn…’. I’ve got the sword but I refuse to attune to it, Ive heard of swords that take control of your mind. If only it was a hammer, then I wouldn’t have a problem.

We decide to rest in the next room, which turned up to be some supply room, which Shadow manages to unlock and relock for us.

The next room is a doosie…we meet the red robed wizard Azbara (now known as Bernie) and his pal ‘Rath Mulder (or something like that). When will Shadow ever learn, that his diplomacy never works. We battle it out!!
We do a strategic withdrawal, but Rath teleports to the corridor. Blake shows he is just as good as a wizard with a mighty Fireball which singes Rath. He disappears (why do they keep doing that?) and gets away.
Azbara sends out a gargoyle which we eventually destroy.
Blake ventures to see if Azzara is still inside, and just as he enters we are all hit with a fireball. Somehow he manages to hit us with another fireball before we can react. Ryndel is not happy…muttering something about the rules…but as us fighters know…there are no rules in war…
Blake gets his revenge and hits Azbara with his own fireball, with the rest of us bursting in to finally kill this annoying foe. The room is a mess with burnt marks everywhere and we manage to find some half burnt notes. We don’t trust the gargoyle statues and throw them out of the window, then thinking of tricking Rath – we set up Azbara up like the story of ‘ Weekend at Bernie’s’.

Shadow goes exploring outside and sees that in the next room there are some giants in doing some kind of ritual and talking about the cult. They don’t seem to trust the cult, and Blake tries to get them on our side by messaging them (we hope they can understand common).
After all that we manage to find an empty room so we can try to get a long rest…

That was long story, luckily I’ve got that plentiful tankard to quench my thirst….

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Parnast, Sunny with a chance of mayhem and death
Session 16 - Operation Flying Wyvern, Hidden Cultist

Parnast.jpg
After making our deal with Talis to stop the love boat I mean the flying castle and making our way to Parnast with only a brief encounter with a four armed Troll ironically named Trespin the four armed troll and his 6 pet chihuahuas I mean Ambush Drakes, now known as “Campfire” and “Dude, what’s that smell in the new tents”.

After this brief respite from our resting and travelling we continued on to the cultist controlled Parnast, a shopping Mecca. After refilling our dwindling stocks of Troll lighter fluid we continued on to our next important stop in the town the Inn, Finding the Ragnar Red Tooth a more than pleasant publican Shadow proceeded to purloin his prized possession, the Tankard of Plenty to give to our thirsty dwarf Hitem.

Realising that Castle Skyreach appeared to be receding we hastened towards the Castle only to find that Castle did indeed fly and was currently flying away without us. Informing us that we had missed the boat (more flying castle) was Captain Othelstan and his group of simple minded cultists. One quick “Hey, do Bards cast fireball now?” from Blake and the cultists were reduced to charcoal and only Captain Othelstan and his champion/lieutenant were left for us to take care off. Captain Othelstan was hit pretty hard by Hitem and Shadow and seemed to collapse only to get back up and take one more swipe before dying for good.

Realising that Blake’s fly spell was not able to take all of us and not able to catch the castle other means had to be found to get us to the castle in the sky. Captain Othelstan’s last command was to get to the wyverns which sounded like a good idea. Maybe the wyverns would be able to catch the castle. Discovering the Wyverns located in the barn with the appropriate saddlery and tack. The Wyverns were saddled and we took to the skies, Wyvern riders. Unfortunately we found merely sitting on the back of a Wyvern does make you a Wyvern rider. After some truly atrocious attempts to point the Wyverns in the direction of Cloud City Castle Skyreach we eventually managed to catch up to the flying Castle and landed on the upper courtyard. Now we await, our weapons, spells, and troll tinder ready to face the challenge of the unknown forces that will confront us as we contend with Castle Skyreach…

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