The heroes of greenest return battered yet victorious from the depth of serpent hills. After handing over the dragon cultist Varram to the flaming fist, the party takes to healing, shopping and research.. What else is there to do in town?
Hit’ems answer is to ask his guild for some new mission, to which he is politely reminded the sword coast needs saving and the council has set him a task. Recover the Drachorn!
Off to the library and our mystery benefactor.. Actually she is not so mysterious, particularly to Blake as she is one of the many fluzies he has knocked up along the way. Lady Dala Silmerhelve points us in the direction of the arcane brotherhood (who we can’t actually visit), and to seek Marketh the Red who according to Lady Silmerhelve went to search for the Drachorn 100 years ago, but was until recently sending messages back to water deep. It turns out she is as loopy as Blake, Marketh had only recently set out to find the artefacts, stolen from the Aracne brotherhood 100 years ago.
Clearly a white dragon has taken the Drachorn and is holding it on the island of Oyaviggaton, This arcane brotherhood is a bit slow on the uptake, shadow makes a note to not join them. But also remind himself to see how his application to the red wizards is going… Oh and where the stats for his new arcane bow are.
So how to get to Oyaviggaton? If only we had someone who new a sea captain or could call upon a favour….. Surely the harpers could help? Or maybe someone has more direct experience. Hang on…. Didn’t Hit’em have some seafaring connections?
Of course old half face the sea captain is docked at water deep and owes a big favour to Hit’em. We meet with the sea captain who has lost half his face to frost bite. According to Hitem the big favour was he lashed the captain to the mast (what he did after that was a bit unclear but it must have been very special for half face to owe him so much)
The party decide to upgrade its lodging fitting to the heroes of greenest in the noble quarters. Half face however realised there was a set encounter coming up, so instead of getting up 10 minutes early, we move back to the docks.
Then things go to hell. Shadow’s familiar transforms into Rezmir, a white dragon attacks and despite cites of bullshit from Ryndel the dragon spews 70pts of damage onto Blake (Hitum and Shadow casually dodge it). Being distracted by the commotion, Shadow fails to see Rezmir cast darkeness, move 60 feet, and make a pick pocket roll all as a reaction! After a little whining from shadow he successfully passes an opposed roll and manages to not lose his best magic item and his best familiar in the same hour.
Rezmir foiled from taking back the dragon mask takes flight on the White dragon and retrieves the evil sword from the impregnable vault of the Paladins, who must have been off at the pub.
Well now there is even more reason to go to Oyaviggaton, perhaps Rezmir has gone with the White dragon (actually I it was a blue dragon in the inn, as it breathed lightening, but Shadow wants revenge, like the revenge he had on his childhood enemies…. None of whom he has avenged).
We set off to the ice burg infested North, an uneventful trip until one night we are camped on the ice and a band of Merrow attack. Blake, unable to cast fireball on our boat, resorts to casting web. Low expectations pay off as it is really effective. So effective Shadow manages to attack for 70pts damage.. Equalling a mature dragons damage, and the party declares him to be Shadow “Double Dragon Damage” Catcher and offer him an extra share of party treasure, which he politely declines.
The next day we see the jaggered peaks of what can only be Oyaviggaton. The captain sends us ashore with Roger, his deck boy. He can speak with the locals, who probably aren’t too friendly judging by all the bones scattered around the base of the Og.
What mysteries lie behind these peaks?. Who will betray us next? How will Shadows new familiar die this time? All shall be answered on the 7th. (Or in some future session, or even after the game ends and we read the module)