Tyranny of Dragons

The Raiders' Camp
Session 2: Camp as a row of tents

RaiderCamp.jpg

By Blake Starsong

After a torrid night of death, looting and destruction by the raiders, we awoke to a request from Governor Nighthill to pursue the invaders and discover their location, number, intents and motivations. Shadow was in for the money (250 GP each, no less!), Ryndel sought revenge for the shameless desecration of the local temple, Hitum sought his saviour monk, and I would do anything to protect the good folk of Greenest and surrounds.

Setting off along the obvious trail (and armed with a spyglass that Hitum so cleverly thought to obtain) we soon came across a group of stragglers: filthy Kobolds and 4 humans arguing over a chicken. A well planned ambush resulted in us capturing many of them, killing a few, and 3 Kobolds escaping through the bushes. While Ryndel and I questioned the survivors, Shadow discovered a man (somewhat shabby and smelly) hiding amongst the belongings of the group. It transpired that this rather unpleasant and obnoxious chap was McGuffin, sent by Governor Nighthill to help us track the raiders. While I admire his thoughtfulness, the choice of operator left a little to be desired; no culture whatsoever. He did turn out to be helpful, however.

After some intense questioning, which brought out Shadow’s bloodthirsty side (cheered on by McGuffin), we learn that the camp was further on and that there would be a rear-guard posted. McGruffin spotted the hiding place well, and our bold attempt to bluff our way through was met with a rain of boulders. I can’t understand why our brilliant ruse didn’t work – I’ve bluffed my way through far worse. It can only be those 3 pesky Kobolds that escaped that raised the alarm.

Ryndel seemed terrified of one of the cultist acolytes; I can only assume he had a previous dalliance with a female relation of his. The rest of us crushed them like bugs, however, and the inevitable questioning turned into an even bigger blood bath than the previous. I am worried for Shadow and Ryndel’s souls – they are on a dark path. McGuffin turned out to be a dab hand with the bow, and contributed well. Perhaps I can overlook his uncultured ways and welcome him into the group.

Finally we arrived at the camp, and blended with the gangs of mercenaries and cultists milling around. I experienced some terrible manual labour that I hope never to repeat, but we gathered a lot of information. Something that will please monk Nesim is that Shadow located his master, and freed him from bondage. After a series of unfortunate events, including a lack of appreciation for my fine dragon song, we were forced to fight our way out of the camp and run for our lives. Ryndel cleverly stayed behind, blending with the cultists and discovering that there was a half black dragon called Rezmir guarding a clutch of dragon eggs.

All in all we made it back to Greenest with an abundance of information.
1) There are over 200 cultists and 2 dozen drakes at the camp
2) They are stealing treasure to build a hoard for dragons.
3) They will continue to raid surrounding towns for treasure.
4) Greenest’s treasure is now part of the horde.
5) The camp is run by Frulam.
6) Cyanwrath (half blue) is in the camp.
7) Rezmir (half black ) is in the camp.
8) Leosin has escaped, and has a lot of knowledge about the camp, but not enough. Why didn’t they kill him?

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Greenest in Flames
Session 1

Tod_HotDQ_Ep1_Dragon_Attack.png

Roster:
Blake Starsong
Shadow Catcher
Hitum “Hard” Battlehammer
Ryndel Stonecastle

Seeking their fortune, a group of inexperienced adventurers join a merchant caravan travelling north along the Sword Coast.

As sundown approaches, they arrive at the normally peaceful community of Greenest. Instead of the pleasant welcoming town that they had expected, they see columns of black smoke rising from burning buildings and many dark figures running through the town. Against the light of the half moon, a dark winged shape wheels low over the keep in the centre of town. Greenest is being attacked by a dragon!

As the adventurers enter the town they are confronted by Linan Swift, her husband Cuth and their 3 children who are being chased be a pack of kobolds. The party take down the Kobolds and rescue the family.

By this point it is clear that the town is teaming with looters, both kobolds and human raiders.
The party battle through to the central keep, which they enter as the portcullis is closing.

Inside the keep they meet Governor Nighthill, who briefs them on the current tactical situation. From the battlements to the east, they can see the Temple of Chauntea being besieged by raiders, and too the west they see torches being set to grain stores at the mill. They also glimpse the imposing figure of Frulam Mondath with her retinue of well armed guards. Shadow seems to recognise her and explains that her purple robes are a mark of high rank.

Nighthill beseeches the party to aid the town as suggests using the old tunnels to the river as a sally port. He also requests that they try to take a prisoner, so as to interrogate and better understand the motivation of the enemy.

Master of the keep, Castellan Escort the Red, escorts the party to the rusty gates of the old tunnel. The tunnels have not been used for many years and are infested a nest of ravenous rats. Using flaming oil, the party drive of the rats. They pause to lick their woulds before making their sortie to the river bank. Using stealth, they get the drop on the raiders guarding the tunnel exit and take a prisoner which they return to the keep for questioning.

Before the interrogation can ensue, the adventurers are summoned by Escobert to the parapets where a dragon is attacking! The party climbs the tower to find a huge blue dragon unleashing its terrifying lightening breath upon the keep’s defenders. Overcoming the fearful presence of the formidable wyrm, Ryndel identifies it as Lennithon. Recalling an anecdote of a former lost battle, Blake Songblade uses his magic to communicate with the dragon and goads him into withdrawing, saving the keep.

With the dragon routed, the party returns to interrogate the prisoner, Seth. He is a lowly mercenary who has been hired by some sort of fanatical cult. He knows little of the cult’s motivations, only that they have been raiding nearly communities and looting treasure. They have established a camp to the southeast. He has heard some rumour in the camp about dragon eggs….

As midnight approaches, the raiders seem to dissipate. Just as the town starts to breath a sign of relief, a formidable figure is seen to approach the keep. The figure is over seven feet tall with blue scales and wicked claws. He introduces himself as Langdedrosa Cyanwrath. He proposes a contest of single combat in exchange for hostages.

Hitum Battlehammer rises to the challenge. Hitum fights bravely and draws first-blood, however he is no match for Cyanwrath who furiously takes the dwarf down in a avalanche of blows from his greatsword. As Hitum lies bleeding on the ground, Cyanwrath sinks in his spear for good measure. He releases the hostages, then turns a retreats with his raiders en masse, into the darkness….

Highlights

  • When the party mispronounces Hitum’s name, he clarifies the correct pronounciation with his warhammer by “Hiten’m hard”.
  • Tref’s brilliantly convincing characterisation of Shadow. He’s contrary and difficult persona is utterly believable.
  • Blake Songlade driving off the dragon with the clever use of a cantrip.
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Prelude
Greenest

Like many restless young people in Faerûn, you have joined a caravan of merchants as bodyguards, tradesmen or porters to travel the Sword Coast and experience your first taste of the adventure in the big wide world.

For the past few days, you have been traveling the Uldoon Trail, a road that winds lazily across the rolling grasslands of the Greenfields. Sundown is approaching when you top the rise and see the town of Greenest, just a few short miles away.

But instead of the pleasant, becoming town you expected, you see columns of black smoke rising from burning buildings, running figures that are little more than dots in the distance, and a dark shape wheeling low in the sky over the keep in the centre of the town….


“Hoard of the Dragon Queen” is set in the Forgotten Realms and is for 1st level characters, using 5th Edition rules.
Stats can either be determined by a witnessed roll (4d6 drop the lowest, arranged in any order), or by using the standard array (15, 14, 13, 12 10, 8). If you don’t like your roll, you can choose to take the standard array instead.
The Forgotten Realms is a harsh place, so I recommend having a reserve character in case of an unfortunate circumstance. Reserves can substitute in if you wish to change your party’s skill set.
In addition to your starting Bond granted by your background, all starting characters will be assigned a campaign specific Bond.
There are two campaign specific optional Features that can be chosen in place of a Feature normally granted by your background
– Cult of the Dragon Infiltrator
– Dragon Scholar
I can provide more details of these if they are of interest to you.

So keep those character sheets rolling in, and I look forward to getting together soon for some epic adventure…

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