Led by Rath Modar, rogue Red Wizards of Thay (aka Dissidents or The Enemy) are assisting the Dragon Cult with raising Tiamat. If we come across them, we can inform Ambassador Nyh Ilmichh, and she will remove them for us. The Red Wizards are too busy with internal matters to help directly with the Dragon Cult problem.
My companions, General Battlehammer and Inquisitor Kashara, and I were magically transported 3000 miles south of Waterdeep to Nethwatch Keep, home of Tharchion Eseldra Yeth by Ambassador Nyh Ilmichh. The environment was oppressive: hot, parched desert as far as the eye can see, and clouds made of black ash.
After a good meal and sleep, we were ushered into a meeting of 10 Red Wizards, the Tharchion, and 5 undead servants. The questioning was intense, and focussed one-on-one. Even Eagle’s Splendour couldn’t save Hitum from diplomatic blunders. Without our Ryndalpedia present, we all struggled to give accurate information on The Enemy to the Tharchion.
After another marvellous meal and a sleep, we were all rudely awoken at midnight, and tossed into individual cauldrons of tentacles; chained for good measure. Not really the type of diplomacy I as expecting, but it suited the vibe. I was sure that it was an illusion, but it was so compelling, I could not disbelieve. Kashara treated them with contempt, and woke up bloodied. hitum treated them with ignorance, and woke up bloody. I just told them what they wanted, and went back to sleep.
Overall, we gave them as much information as we could on Rogan Jos and his band, but got nothing in return except an assurance that they would combat the rouge red wizards. Better than nothing, I guess.
We were transported without further harm back to a farm shed about 1 mile north of Waterdeep. I suggest a watch is placed on that shed for further comings and goings.
Recommendations for future missions
- Don’t interrupt
- Do not take people without diplomatic training
- Enjoy the food and wine, it was delicious
- Seek an agreed, itemised agenda beforehand, allowing for time to ask questions
- Do not take people who are not comfortable with necromancy and undead