After pressing the bottom floor button on the televator™, we arrive in Xonthal’s dungeon. This is where Iskander told us to meet him. Straight away we find some more dead cultists, killed by magic and a wicked dragon tooth dagger.
Suspicious of traps we make out way to the next room, where two earth elementals and one fire elemental lurk. Naturally they attack us. Fortunately Kashara is resistant to fire and bathes in the elementals flames, spouting many poor puns about being Hot. Blake cowers at the back with his glowing spear, neutered by his lack of spells, Ryndel quivers on a handful of hitpoints throwing out cantrips, whilst Hit’em slowly and methodically pulverizes the elementals.
We loot the room and ironically find scrolls to protect us against the very elements we defeated.
Applying the tried and trusted “follow the left hand wall”, we find ourselves in a strange room with an air whirlwind swirling in the middle. The whirlwind has several gems entrapped in its vortex. A clumsy attempt to retrieve one summons yet another elemental and we are in combat again. We are stumped by the strange apparatus so decide to press on.
Then things get kinda trippy.
Suddenly we are in space, with stars and psychedelic colours and meteors coming out of nowhere. Ryndel and Kashara get blasted off into space, but thanks to the giant strength Blake and the rock Hit’em they are saved.
The next room is a library, there are many unsorted books. There is also a map of the City of Brass… isn’t this where the black dragon mask is? We are pressed for time so cannot stay here too long.
We go to the next room… some old crumbling spell components.
Even though we are pressed for time, we decide to have a short rest and heal before carrying on.
We go through the next door and things get even weirder.
There is our contact, dead on the floor with the dragon mask. There is a skull on an altar and two hourglasses with the sand running upwards. Naturally Blake starts to mess with the hourglasses and the skull rises from the table. Surely he is a friendly skull. Alas no the skull starts to spew out death rays and kills 3 of us, luckily Blake flips the other hourglass and time runs backwards, reviving us and returning the skull to the altar. Time keeps speeding up backwards and we find ourselves youthful again with Blake having all sort of urgers reawaken. And what of the skull… well that turns into a red wizard.. Xonthal! He is even worse than the skull and does power word kill, killing Rydnel with a single word. When Blake tries diplomacy we realise that he is indeed mad (yes both Blake and Xonthal). Flipping the hourglass reverts the body back into skull and Rydnel comes back to life. One again the skull turns into a lich and this time kills us all… well actually not quite! Hit’em uses a legendary action and his Dwarvish constitution to save the day. The hourglasses are aligned precisely and then we smash them to smithereens.
Inside are sparkly gems which we scoop up, and with the dead body of (contact) we depart the crazy lair for we deserved long rest.
.. but before we do we return to the library where we find a secret panel. This triggers a spell trap that summons scrap paper elementals. Whilst we fight off the papercuts we find a scope giving vision into the city of brass.
Were the cultist trying to locate the Black Dragon mask? Are they using the power of the blue Dragon Mask to assist them? Perhaps the council can help provide some answers.